Session Log
Chronicle of the Mists
From haunted gardens and blood-soaked roads to secrets carried through the Mists, these are the choices, discoveries, and consequences that shaped the company.
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Hours and Claws
Two Hundred Summers offers a watch and a path toward the Dark Powers; a trapped carnival wagon unleashes an armored sabercat on festival morning.
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The road behind
30 recorded sessions, newest first.
Chapter VI · Sessions 23–30
Into Barovia
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Hours and Claws
Two Hundred Summers offers a watch and a path toward the Dark Powers; a trapped carnival wagon unleashes an armored sabercat on festival morning.
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Sunlight and an Invitation
Vampires wake beneath the coffinmaker’s roof, St. Andral’s becomes sacred ground again, and Strahd invites the company to dinner.
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The Bones Really Tied the Room Together
A morning of uncertain prophecies and commissioned dolls leads to stolen saintly bones and an unnamed employer behind the theft.
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The House That Swallowed Them
Watcher House swallowed its attackers and burned, while Rictavio shed his disguise and tied the company's inheritance to Hyskosa's Hexad.
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The Rite Beneath Watcher House
The party searched Fiona Watcher's haunted home, broke the cult ritual beneath it, and felt its lingering power answer Rage's cruelty.
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Whispers and Watchers
The party uncovered new clues about Van Richten, confronted Fiona Watcher's devotion to Strahd, and ended a bloody meeting with danger still moving upstairs.
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The Blue Water Inn
The party reached Vallaki, found Urwin and the Keepers' contact point, and learned of nearby vampires and wolf attacks.
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Barovia's Restored Memories
The party reached Barovia, Voss remembered he is Mordenkainen, and Ooru returned home.
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Chapter V · Sessions 20–22
The River Dancer
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The Mists' Long Passage
The party escaped Martira Bay, began the River Dancer's voyage, and found Snowmane terrified before an unknown swamp.
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Bait in the Dark
Snowmane agreed to take the party to Barovia, but a Rat House hunt left Rage infected and the group hiding from guards.
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Black Lily's Last Night
Carver restored Fling, the party killed Black Lily, and Captain Snowmane approached aboard the River Dancer.
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Chapter IV · Sessions 13–19
Castle Avernus
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The Unicorn's Sanctuary
Pearl destroyed the brazier elemental; the party escaped Castle Avernus and returned to Martira Bay through the Mists.
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The Brazier in Chains
The party freed Hyskosa and Lafing, then awakened a burning captive in Castle Avernus's torture chamber.
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The Endless Bone Chambers
The party destroyed the bone golem but fled its endless skeleton horde into a hidden laboratory as a dragon arrived above.
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To the Bone Room!
Siv regained his human form, the party freed the amnesiac Voss, and Pearl joined an unfinished battle beneath Castle Avernus.
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The Fifth Plinth
The party freed Slippery Siv, plundered Castle Avernus's treasury, and completed an elemental experiment that created a grave-elemental crystal.
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Darkon Remembers
Rage found his forgotten arrival in the Book of Names, and Ignatius and Carver chose Irik's path for Darkon's future.
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Beneath the Broken Spire
Ooru joined the party, the Keepers gained vital intelligence, and Darian admitted the travelers into Castle Avernus.
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Chapter III · Sessions 8–12
Talons over Darkon
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The Shroud Takes Rivalis
The party fled two undead attacks and returned to find half of Rivalis swallowed by the Shroud.
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The Road Out of Martira Bay
The party left Martira Bay, survived Vermoth's betrayal, and found a clue pointing toward Azalin's possible phylactery in Castle Avernus.
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Hundreds of Talons
The party joined the Keepers of the Feather, learned how Azalin vanished, and committed to Black Lily's Castle Avernus expedition.
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Blood at the Pale Lantern
Vidic named the Keepers of the Feather, Darian welcomed the party into a Kargat blood rite, and an alley ambush left one strange rat captured alive.
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Beneath the Black Tower
Carver created Chip, and the party entered Kargatane-controlled Martira Bay for an audience at the Pale Lantern.
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Chapter II · Sessions 4–7
Beyond the Mists
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Ablander's Last Midnight
Duskren revealed his theory of Darkon's stolen memories before the party killed Ablander and fled into the Mists with Black Lily.
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Rex at Our Back
In grave-paved Neblus, the party attended a blood rite and accepted both an assassination contract and a hunt for a religious defector.
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The House Remembers
Erasmus revealed Van Richten's final hunt, and the party left his domain only to spill blood on an unfamiliar road.
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The House Beyond the Mists
The party crossed into a hidden domain and discovered the abandoned legacy of Dr. Rudolph van Richten.
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Chapter I · Sessions 1–3
Roots in Rivalis
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The Crow Who Watched
A shadow-dragon-marked message summoned the party to Castle Avernus, and Vidic revealed himself in the plague-stricken fields.
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Thirteen Bells
The party entered the Crystal Gardens, slew an alien blight, and reached level 2.
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Roots Beneath Rivalis
The party met, discovered a gray blight, and drew the attention of a vampire.
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