The Ordered Rats of Martira Bay

Hook

Rats in Martira Bay moved along unnaturally straight routes as though following an unseen network.

Evidence

  • Multiple rats ran in straight lines rather than scattering naturally.
  • A badger summoned from Carver’s Bag of Tricks killed two that appeared to be ordinary rats.
  • Further skittering led to a nest and a rat hole entering a nearby house.
  • A human-sized head moved behind the house’s window after Rage knocked.
  • Kargatane enforcers dismissed Rage’s warning but noted the address for later.
  • Vidic provided information about creatures capable of assuming ratlike forms, though the precise advice was not recorded.
  • After the Pale Lantern gathering, Rage struck a passing rat with a handaxe and saw it rise onto its hind legs.
  • Two more joined it, and the three fought with coordination and ferocity far beyond mundane rats.
  • They nearly killed Ignatius before Rage killed one and Carver restored the monk.
  • One escaped; Rage knocked another unconscious and captured it alive.
  • The captive was confirmed as a wererat serving Alcio “Baron” Metus.
  • It belonged to the Kargatane’s second circle and described the party as members of the outer circle.
  • It confirmed that the rat-connected house was a gang hideout.
  • Rage killed the prisoner after the interrogation and removed the heads from the alley.

Open questions

  • Are the rats trained, controlled, transformed, or merely following something imperceptible?
  • Who occupies the connected house?
  • Are the routes part of a surveillance, communication, or feeding network?
  • Why did the enforcers discourage investigation while preserving the address?
  • What purpose does Baron Metus’s wererat network serve?
  • Did the escaped wererat report the party’s actions?
  • Are the festering, foul-smelling houses connected to the network?

Next steps

  • Prepare for the escaped creature to alert others.
  • Return to the confirmed hideout or learn who commands it.
  • Investigate the festering houses.