Story threads
Threads in the Mists
Some paths through the Mists burn bright before the company; others fade to half-seen trails, waiting for a forgotten name, a distant bell, or a turn of fortune to call them forth again. These are the mysteries and promises that still shadow the road.
In the foreground
The paths before the company
6 threads are shaping the present chapter.
Strahd's Dinner Invitation
Strahd has invited the company to dine at his castle. The letter reached Carver through a distressed Danica at the Blue Water Inn.
Weigh the invitation against the Amber Temple and Klorr leads, using Two Hundred Summers's advice.
Hyskosa's Hexad and the Failed Escape
Hyskosa says the Hexad's words flowed through him without full understanding. The ritual remains unexplained, but he has pointed the company toward Cassimir and Madame Eva.
Seek Cassimir or Madame Eva for further insight.
The Struggle for Vallaki
Fiona's cult has suffered another defeat, Watcher House has burned with its household inside, and Izek intends to return to the burgomaster. The company holds evidence of her conspiracy as the burgomaster orders smiles over the fire's aftermath.
Address compulsory attendance at the Festival of the Blazing Sun.
The Keepers of the Feather
The company has finally met Two Hundred Summers. The Keepers' Barovian leader has offered new paths toward answers and the possibility of wereravenhood if the party proves itself by returning intelligence.
Follow the temple and Klorr leads and bring useful discoveries to the Keepers.
The Temple and the Thirteen Worlds
Two Hundred Summers has offered two new paths toward understanding the domains: a frozen temple in Barovia and a watch leading to Klorr's prison of thirteen orbiting worlds.
Seek a route and preparation for the Amber Temple.
The Legacy of Van Richten
Van Richten revealed himself beneath Rictavio's disguise, confirmed the company as heirs to Richten House, and gained its help for his final hunt against Strahd. The company has now released an armored sabercat from his trapped wagon. Its purpose, his reaction, and his plans against the Vistani remain unresolved.
Discuss the limits and practical steps of the alliance against Strahd.
Recent echoes
Recently stirred
Unresolved threads advanced within the last four sessions, even if the company has since moved beyond their reach.
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Open
Last advanced · Session 29
Predators Around Vallaki
Four vampires are dead, two have escaped Henrik's shop, and his account has introduced the name Vasily. A hunting expedition has also brought warnings about increased Vistani activity and people fleeing Krezk.
Open thread -
Open
Last advanced · Session 28
Blinsky's Missing Masterpiece
Blinsky offered to make any toy the company wants if it recovers his missing clockwork man from Strahd's castle.
Open thread -
Open
Last advanced · Session 28
Izek's Search
Izek seeks an unnamed woman and says Vallaki's toymaker is his connection to finding her.
Open thread -
Open
Last advanced · Session 27
The Power Beneath Watcher House
After the company broke Fiona Watcher's hidden cellar ritual, its lingering power twice strengthened Rage when he deliberately mutilated the surviving cultist.
Open thread -
Open
Last advanced · Session 27
The Red Star Ritual
The party's shared vision showed a crowned skeletal ruler vanish during a catastrophic ritual in Castle Avernus, leaving a red star above the broken fortress. The evidence now points strongly to Azalin's failed transformation, and Irik sent the company to Barovia because Strahd knows its secrets.
Open thread -
Open
Last advanced · Session 27
The Silent Vines
The Wizard of Wines once supplied all of Barovia, but its grapes have stopped growing and the crisis has divided Urwin from his father.
Open thread
The full ledger
Nothing is forgotten
Loose ends and completed chapters remain available when the company circles back—or when an old answer becomes newly important.
Lingering in the MistsUnresolved threads that have not advanced recently. 29
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Open
Last advanced · Session 25
The Stolen Memories of Darkon
Leaving Darkon restored the party's earlier lives and revealed Voss as Mordenkainen, confirming that the domain had taken far more than anyone realized. The Book of Names and Castle Avernus preserve what Darkon steals, but the mechanism—and the cost of ever returning—remain unknown.
Open thread -
Open
Last advanced · Session 23
Ooru's Search for the Ka
Ooru serves Ankhtepot of Har'Akir and believes the pharaoh's missing ka—a portion of his soul—may be hidden somewhere in Darkon.
Open thread -
Open
Last advanced · Session 22
The Kargat and the Kargatane
Black Lily revealed that his mortal Kargatane cell serves beneath a higher supernatural organization called the Kargat and arranged for the party to meet his master.
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Open
Last advanced · Session 22
The Ordered Rats of Martira Bay
Rats in Martira Bay moved along unnaturally straight routes as though following an unseen network.
Open thread -
Open
Last advanced · Session 21
Beneath Martira Bay
Ignatius overheard two strangers at the Gilded Thorn discussing something better hidden deep below Martira Bay, apparently a Kargat headquarters or network of tunnels.
Open thread -
Open
Last advanced · Session 21
The Leg-Taker of Martira Bay
Martira Bay's guards are searching for someone called Jack after new killings in which victims' legs have been taken.
Open thread -
Open
Last advanced · Session 19
Darkon's Fractured Throne
Erasmus showed Azalin disappearing during the destruction of Castle Avernus and Darkon breaking into territories controlled by competing powers.
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Open
Last advanced · Session 18
The Phylactery in the Castle
After Vermoth's betrayal, the party found an envelope from Black Lily stating that “the phylactery must be hidden in the castle.” They believe it refers to Azalin's phylactery and Castle Avernus.
Open thread -
Open
Last advanced · Session 16
Azalin's Coinage
Twelve coins among Rage's spice-selling proceeds bore Azalin's face instead of the customary skull, marking them as having passed through the Darklord's personal coffers.
Open thread -
Open
Last advanced · Session 14
Darian's Erased Name
Elzarath could find no record for Darian Corvrick in the Library of Names. Darian responded, “My name is erased.”
Open thread -
Open
Last advanced · Session 13
The Crimson Retinue
Aldo revealed that Kargatane scarecrows act as hidden observers and will report what they have seen when addressed with the passphrase “the crimson retinue.”
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Open
Last advanced · Session 13
The Shroud at Rivalis
Seasoned soldiers defend Rivalis each night when a phenomenon called the Shroud descends heavily upon the town.
Open thread -
Open
Last advanced · Session 13
The Silver Lady of Nevuchar Springs
Sister Elda claims devotion to a Silver Lady in Nevuchar Springs despite never having visited the settlement.
Open thread -
Open
Last advanced · Session 13
Vidic's Occult Hunt
Vidic hunts occult evil across Ravenloft and mentioned two nearby threats: a hidden house close to Rivalis and a whistling fiend he intends to investigate.
Open thread -
Open
Last advanced · Session 12
The Dead on the Southern Road
A beautifully robed spellcaster appeared among an undead blockade south of Martira Bay, transformed into a bat, and fled north after the party escaped.
Open thread -
Open
Last advanced · Session 11
The Risibilos Card
A mime at the Gilded Thorn gave Rage a parchment card printed with the name Risibilos.
Open thread -
Open
Last advanced · Session 10
Ghosts of Richten House
Several spirits haunt Richten House, many apparently searching for Van Richten or reliving moments of fear and loss.
Open thread -
Open
Last advanced · Session 9
The Silent Crows
Three crows repeatedly followed and watched the party as they crossed Rivalis.
Open thread -
Open
Last advanced · Session 7
The Dark Delver Defector
An elven Dark Delver offered five hundred gold pieces for a defector hiding within Neblus's Eternal Order and paid half in advance.
Open thread -
Open
Last advanced · Session 7
The Red Boil Plague
Cattle at the Two Brothers Creamery are covered in red biological growths that Vidic says caused a plague one hundred years ago.
Open thread -
Open
Last advanced · Session 6
Blood on the Marsh Road
After emerging from the Mists, Rage mistook four travelers for bandits and charged. The party killed the entire group; only during the fight did their leather-armored leader reveal a holy symbol of the Church of Ezra.
Open thread -
Open
Last advanced · Session 4
Thirteen Bells
At midnight, the town bell of Rivalis rang thirteen times.
Open thread -
Open
Last advanced · Session 3
Silence in the Crystal Gardens
No one has emerged from Rivalis's Crystal Gardens in weeks, and its plants may have come alive.
Open thread -
Open
Last advanced · Session 3
The Black-Scaled Rose
A mysterious jester left the party a black-scaled rose immediately after they destroyed an intentionally animated scarecrow.
Open thread -
Open
Last advanced · Session 3
The Gray Roots
Gray decay is spreading through gardens in Rivalis and can animate surrounding plants into violent creatures.
Open thread -
Open
Last advanced · Session 3
The Nice Grower
Growmaster Brambledu initially claimed that a “nice grower” donated the alien growth found in the Crystal Gardens. The party later learned that the gift was soil brought from Lamordia by a powerful traveler.
Open thread -
Open
Last advanced · Session 3
The Screaming Cheese
Rivalis residents are clamoring for Screaming Cheese from the Two Brothers Creamery while its cattle suffer from red boils.
Open thread -
Open
Last advanced · Session 3
The Vanished Druids
Several Rivalis residents agree that conditions worsened after the druids left, but their accounts of when and how this happened are vague or contradictory.
Open thread -
Open
Last advanced · Session 2
The Haunted Visage
Aldo asked Rage to investigate a pale halfling who visited the Coachman's Rest at night, drank only red wine, and apparently never ate. The stranger has since revealed itself as a wandering ghost, probably a creature known as a Haunted Visage.
Open thread
Closed chaptersResolved, failed, or deliberately abandoned threads. 12
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Resolved
Closed · Session 29
Trouble at St. Andral's
The immediate task is complete. Follow the surviving vampires and Henrik's account through Predators Around Vallaki.
Open thread -
Resolved
Closed · Session 24
Erasmus Beyond the House
Erasmus can manifest beyond Richten House and across domains. The source and purpose of that freedom remain unexplained, but his continuing guidance now belongs to The Legacy of Van Richten.
Open thread -
Resolved
Closed · Session 23
The Prisoner Called Voss
Crossing into Barovia restored Voss's memories: he is Mordenkainen, an archmage of Oerth's Circle of Eight whom Strahd cast out of the domain. The mystery of the prisoner's identity is resolved; his imprisonment and Darkon's theft of that identity continue under The Stolen Memories of Darkon.
Open thread -
Resolved
Closed · Session 23
The Road to Barovia
Snowmane carried the company through the Mists and delivered it safely to Barovia. The journey Irik set in motion is complete; the search for Strahd and the truth behind Azalin's ritual continues under The Red Star Ritual.
Open thread -
Resolved
Closed · Session 22
The Weight upon the Chain
The unicorn's magic provided only a temporary disappearance. Rage ended the curse by granting proper funeral rites to the souls bound to his trophies.
Open thread -
Resolved
Closed · Session 19
The Prisoner in the Brazier
Rage broke the final chains and released the captive fire elemental. Pearl and the party destroyed it and its summoned sparks; the torture apparatus remains dangerous, but no prisoner remains in the brazier.
Open thread -
Resolved
Closed · Session 19
The Screech Above
Irik confirmed that a dragon still returns to Castle Avernus, Hyskosa's scrying showed Ebbasheyth examining a damaged tower there, and the party heard Ebb's distinctive screech as they left. Together, the evidence identifies Ebb as the immense creature heard landing above the laboratory.
Open thread -
Resolved
Closed · Session 17
The Beast in the Bone Chambers
The party destroyed the bone golem and escaped the endlessly replenishing skeleton horde through its animal-dug tunnel. The ossuary remains dangerous, but the guarded beast itself is gone.
Open thread -
Resolved
Closed · Session 15
The Sixth Floor of Avernus
The party bypassed the barrier by crossing the guarded inner bailey wall, reached the upper treasury and elemental laboratory, and recovered wealth and a grave-elemental crystal. Irik later endorsed using the treasure for the greater good.
Open thread -
Resolved
Closed · Session 13
Aldo's Southern Visits
The party followed the lead and discovered Aldo's association with the Dockside Men and the Kargatane. The friend's identity remains unrecorded, but the purpose of this narrow investigation has been fulfilled; Aldo's larger faction ties continue under The Crimson Retinue.
Open thread -
Resolved
Closed · Session 13
Invitation to Castle Avernus
The invitation was genuine enough to secure the party's entry into Castle Avernus. Its sender and ultimate purpose remain unknown, but those questions now belong to the party's investigation within the castle rather than the journey to answer the summons.
Open thread -
Resolved
Closed · Session 8
Poison for the High Sentinel
- The party used Black Lily's key to enter Ablander's quarters but did not use the poison.
Open thread