The Road to Barovia

Hook

Irik Zal’honan said Strahd von Zarovich knows the secrets of Azalin’s ritual and the red star, and named Snowmane as the party’s best lead for passage to Barovia.

Evidence

  • Irik said Strahd understands Azalin’s ritual and its intended freedom.
  • Snowmane can reportedly be found near the edges of Darkon’s Mists around Martira Bay.
  • Snowmane may provide sea travel to Barovia or other domains.
  • A Martira Bay dock worker identified Snowmane as the captain of the River Dancer, a gambling and entertainment ship.
  • The party boarded the River Dancer and arranged a meeting with Captain Snowmane.
  • Snowmane agreed to carry the party to Barovia after several days of preparation.
  • The party already possesses a Barovia Mist talisman.
  • The party boarded the River Dancer and began the voyage through the Mists; Duvalle estimated roughly fifteen days of travel.
  • Snowmane named Lamordia’s icy border as the first waypoint before turning the ship onward.
  • Arrigal, a Vistani sailor from Barovia, warned the company to be cautious about their destination.
  • The voyage has reached an unidentified swampy landmass that deeply frightens Snowmane.

Open questions

  • Why would Strahd answer the party’s questions?
  • What dangers wait along a sea route through the Mists?
  • What is the swamp ahead, and why does Snowmane fear returning there?

Next steps

  • Help Snowmane and identify the swamp ahead.
  • Continue the River Dancer’s passage through the Mists toward Barovia.
  • Prepare for an audience with Strahd before entering Barovia.