Keepers of the Feather

At a glance

A Mist-traveling order of wereravens and watchers who oppose or investigate the Darklords across the Domains of Dread.

What they want

Observe the Darklords, oppose occult evil, and move intelligence safely between domains. In Barovia, Two Hundred Summers explicitly asked the company to seek information and bring it back to the order.

What the party knows

  • Two Hundred Summers met the company with three members in feather-marked clothing; those members became ravens at departure.
  • He described centuries of gathering intelligence against Strahd, gave the party Klorr’s watch, and requested information in return for a possible future gift of wereravenhood.
  • Vidic identifies himself as a member and holds the rank of Holder of the Feather.
  • Members use crows or ravens to observe events and carry information.
  • The order travels through the Mists between domains and maintains its Barovian headquarters in Vallaki.
  • The Keepers observed Azalin’s attempted transformation and saw it fail.
  • They are distinct from the King’s Ravens associated with Azalin.
  • Ignatius, Rage, and Carver swore to fight evil and support the Keepers, becoming Talons.
  • Members recognize one another through the words “nest” and “feather” and a ravenlike caw.
  • Each party member received a black feather that permits the command of one raven per day, though the power does not affect the King’s Ravens.
  • The order gave the party a Mist talisman leading to Barovia.
  • Vidic accepted intelligence about Azalin’s possible phylactery and the Kargatane scarecrow network.
  • Vidic directed the party to Keeper contacts at a Vallaki inn and the Wizard of Wines.
  • Ignatius announced the party’s arrival by raven, and Urwin recognized the company at the Blue Water Inn.
  • Urwin offered the party free rooms at the inn, promised to send ravens to watch over it, and agreed to seek information about reaching Two Hundred Summers.
  • Urwin identified his family’s inherited duties at the Blue Water Inn and Wizard of Wines, revealing that at least part of the Barovian network follows family lines.

Important figures

  • Two Hundred Summers: Vidic’s direct superior and the leader of the Keepers in Barovia.
  • Vidic: Holder of the Feather who initiated the party as Talons and guided them toward the Barovian network.
  • Urwin: Keeper contact at the Blue Water Inn in Vallaki.
  • Ignatius, Rage, and Carver: Talons of the order.

Standing with the party

Allies and fellow members. Urwin provides shelter and local aid; Two Hundred Summers has now met the company, shared intelligence, given it a travel talisman, and offered conditional future wereravenhood. The party remains Talons; no new rank or transformation was granted.

Uncertainties

  • What intelligence will prove the company’s worth, and what would wereravenhood entail?
  • How far does the Barovian network extend?
  • What exactly did the Keepers witness when Azalin’s transformation failed?
  • What has stopped the grapes at the Wizard of Wines from growing, and why does Urwin’s father blame him?