Factions
Powers in the Mists
Across the Domains, banners rise, secret orders whisper, and ancient powers move behind mortal faces. Some have welcomed the company beneath their wings; others have marked its passage in blood. These are the powers whose designs reach through the Mists.
Upon the current road
Powers gathering in Barovia
Allies and dangers whose agents are shaping the company’s present course.
Keepers of the Feather
A Mist-traveling order of wereravens and watchers who oppose or investigate the Darklords across the Domains of Dread.
- What they seek
- Watch the Darklords, oppose occult evil, and carry intelligence between domains
- To the company
- The company are sworn Talons within the order
Fiona Watcher's Acolytes
Followers recruited by Fiona Watcher through a supposed book club, devotional pamphlets, promised rewards, and loyalty to Strahd. Their leader and four principal cellar acolytes are dead, but the wider group's survival is uncertain.
- What they seek
- Serve Strahd and preserve what remains of Fiona Watcher's designs for Vallaki
- To the company
- Broken cellar cell; other followers may remain hostile
Druids of Yester Hill
A practical name for the druidic order said to be based at Yester Hill. The party encountered one of its patrols soon after entering Barovia, but the group's formal name and wider purpose remain unknown.
- What they seek
- Patrol Barovia from Yester Hill and investigate reports of the mad mage
- To the company
- Hostile after the party killed one of its patrols
Long shadows
Darkon has not released its hold
Organizations left behind in distance, but not in consequence.
Kargat
A secretive supernatural organization operating above the mortal Kargatane. The party knows senior agents include vampires, though the full nature of its membership remains uncertain.
- What they seek
- Consolidate supernatural power over Martira Bay and Darkon through vampiric agents
- To the company
- A dangerous former patron and likely adversary
Kargatane
The mortal outer organization serving beneath the supernatural Kargat: recruiters, patrols, mercenaries, spies, and wererat agents who exercise open authority in Martira Bay.
- What they seek
- Serve the Kargat through recruitment, surveillance, violence, and territorial control
- To the company
- A former sponsor now openly rejected and hostile
Eternal Order
A Darkonian religion concerned with death, memory, and an expected reckoning. Its surviving congregations appear divided between Azalin-centered and Darcalus-centered beliefs.
- What they seek
- Prepare Darkon's dead for an expected reckoning, though rival sects disagree over Rex
- To the company
- Helpful in Rivalis, hostile in Neblus, and wary of Rage
The wider ledger
Distant banners
Known powers whose purposes remain remote, uncertain, or long untouched.
Open the distant ledgerNo allegiance or loose end is discarded merely because the road has moved on. 5
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Unknown
Last encountered · Session 14
Dark Delvers
Seek a sacred mother beneath the earth and guard dangerous subterranean knowledge
Open their record -
Potential allies
Last encountered · Session 12
Rivalis Militia
Defend Rivalis's people from the Shroud and its endless undead
Open their record -
Potential allies
Last encountered · Session 11
Order of the Guardians
Unknown; apparently respected by opponents of the Kargatane and connected to Mayvin
Open their record -
Unknown
Last encountered · Session 8
Weavers' Guild
Control or influence Martira Bay's northern warehouse district
Open their record -
Complicated
Last encountered · Session 5
Church of Ezra
Unknown; its roadside adherents invoked Ezra while defending themselves
Open their record