Factions

Powers in the Mists

Across the Domains, banners rise, secret orders whisper, and ancient powers move behind mortal faces. Some have welcomed the company beneath their wings; others have marked its passage in blood. These are the powers whose designs reach through the Mists.

Upon the current road

Powers gathering in Barovia

Allies and dangers whose agents are shaping the company’s present course.

Allied Last encountered · Session 30

Keepers of the Feather

A Mist-traveling order of wereravens and watchers who oppose or investigate the Darklords across the Domains of Dread.

What they seek
Watch the Darklords, oppose occult evil, and carry intelligence between domains
To the company
The company are sworn Talons within the order
Open their record
Hostile Last encountered · Session 27

Fiona Watcher's Acolytes

Followers recruited by Fiona Watcher through a supposed book club, devotional pamphlets, promised rewards, and loyalty to Strahd. Their leader and four principal cellar acolytes are dead, but the wider group's survival is uncertain.

What they seek
Serve Strahd and preserve what remains of Fiona Watcher's designs for Vallaki
To the company
Broken cellar cell; other followers may remain hostile
Open their record
Hostile Last encountered · Session 23

Druids of Yester Hill

A practical name for the druidic order said to be based at Yester Hill. The party encountered one of its patrols soon after entering Barovia, but the group's formal name and wider purpose remain unknown.

What they seek
Patrol Barovia from Yester Hill and investigate reports of the mad mage
To the company
Hostile after the party killed one of its patrols
Open their record

Long shadows

Darkon has not released its hold

Organizations left behind in distance, but not in consequence.

Hostile Last encountered · Session 22

Kargat

A secretive supernatural organization operating above the mortal Kargatane. The party knows senior agents include vampires, though the full nature of its membership remains uncertain.

What they seek
Consolidate supernatural power over Martira Bay and Darkon through vampiric agents
To the company
A dangerous former patron and likely adversary
Open their record
Hostile Last encountered · Session 22

Kargatane

The mortal outer organization serving beneath the supernatural Kargat: recruiters, patrols, mercenaries, spies, and wererat agents who exercise open authority in Martira Bay.

What they seek
Serve the Kargat through recruitment, surveillance, violence, and territorial control
To the company
A former sponsor now openly rejected and hostile
Open their record
Complicated Last encountered · Session 14

Eternal Order

A Darkonian religion concerned with death, memory, and an expected reckoning. Its surviving congregations appear divided between Azalin-centered and Darcalus-centered beliefs.

What they seek
Prepare Darkon's dead for an expected reckoning, though rival sects disagree over Rex
To the company
Helpful in Rivalis, hostile in Neblus, and wary of Rage
Open their record

The wider ledger

Distant banners

Known powers whose purposes remain remote, uncertain, or long untouched.

Open the distant ledgerNo allegiance or loose end is discarded merely because the road has moved on. 5