Locations
Atlas of the Mists
Explore the locations known to the party, organized from domain to settlement to site. The archive currently holds 68 records.
The party is here
Current location
- Domain of DreadBarovia
- SettlementVallaki
- SiteBlinsky's Toys
A Vallaki toy shop where fine craftsmanship, Izek's troubling commissions, and a missing clockwork man drew the company's attention.
Open Blinsky's ToysKnown geography
Domains and regions
Open a domain to trace the places contained within it.
Current domain Barovia A land beyond Darkon's Mists and the destination of Dr. Rudolph van Richten's final hunt. 16 records
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Known, not visited
Site
Amber Temple
A frozen temple south of Vallaki, identified by Two Hundred Summers as a possible source of answers about the Dark Powers and the domains.
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Known, not visited
Settlement
Krezk
A Barovian settlement Mordenkainen warned the company away from, now named by people fleeing through the woods near Vallaki.
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Visited
Region
Svalich Woods
The forest surrounding the party's lakeshore arrival in Barovia. Twig blights and a druid patrol made its dangers immediately clear.
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Refuge
A hidden magical sanctuary in the Svalich Woods, reached through a portal in a rock wall at the Mists' edge.
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Current
Settlement
Vallaki
A walled Barovian town identified by Vidic as a Keepers stronghold and governed by Burgomaster Vargas Vallakovich.
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Current
Site
Blinsky's Toys
A Vallaki toy shop where fine craftsmanship, Izek's troubling commissions, and a missing clockwork man drew the company's attention.
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Active
Site
Blue Water Inn
A large multistory inn in Vallaki that serves as a Keepers of the Feather refuge and the party's local home.
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Dangerous
Site
Lady Watcher's House
Fiona Watcher's former Vallaki residence and cult headquarters. The building animated and swallowed its attackers before Chip's fire consumed it, killing the household NPCs left inside.
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Refuge
Site
St. Andral's Church
A crowded refuge in Vallaki, consecrated again after the company recovered St. Andral's stolen bones and Milivoj returned them to Father Lucian.
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Visited
Henrik's Vallaki workshop, where the stolen church relics were recovered and six vampires were discovered in soil-filled crates upstairs.
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Visited
Site
Vallaki Stockyards
A yard of locked sheds and a warehouse where the company shopped on festival morning and opened Rictavio's trapped carnival wagon.
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Entered
Vessel
Rictavio's Carnival Wagon
A colorful carnival wagon at the Vallaki stockyards, owned by Rictavio and found to contain a large armored sabercat behind a trapped lock.
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Known, not visited
A Vistani camp near Vallaki, identified by Soldar from a forest path during the return from the hunting expedition.
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Mentioned
Site
Wizard of Wines
Barovia's only known winery and a Keepers of the Feather contact point, now in crisis because its grapes have stopped growing.
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Mentioned
Landmark
Yester Hill
The ancestral home of Strahd, according to a captured Barovian druid, and the base of the druid's order.
Domain of Dread Darkon A vast Domain of Dread where the party began its journey, believing they had always lived there. Darkon steals the memories of those who enter, and the disappearance of its former ruler, Azalin Rex, has left the domain divided among competing powers. 46 records
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Known
Site
Brautslava Institute
A research institute in Darkon toward which Professor Aldrich Shale was traveling.
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Visited
Site
Castle Avernus
A castle in Darkon saturated with dangerous magic. A shadow dragon or shadow-dragon faction has summoned the party there.
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Dangerous
A dark, metal-lined cage chamber beyond the Bone Chambers. It held a mixture of dangerous and desperate prisoners, while skeletons still threatened anyone crossing its threshold.
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Dangerous
Corpse- and bone-filled chambers beneath Castle Avernus containing a sealed coin vault and a gargantuan skeletal beast.
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Partially explored
Burial chambers beneath Castle Avernus where the party searched unsuccessfully for Irik Zal'honan's tomb and found the amnesiac prisoner Voss.
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Visited
A chamber where time and presence seemed to overlap as three figures offered competing futures for Darkon.
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Cleared
A ritual chamber below the treasury where four elemental plinths surround a fifth vessel filled with bones.
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Visited
A concealed collection reached by stairs behind a moving bookcase in Castle Avernus's upper treasury. Its books contain information about other domains.
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Visited
A hidden laboratory and study reached through an animal-dug tunnel from the Bone Chambers. Its shelves hold spellbooks, components, experiments, and an adjoining storeroom of unsettling preserved specimens.
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Visited
A sparkling, magic-saturated chamber whose cages contain both arcane materials and living prisoners.
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Cleared
A horrific flesh-working chamber filled with dismembered and recombined human remains.
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Visited
A ruined chamber that first appeared as an extravagant, giant-scaled throne room sustained by a mouldering crowned giant.
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Dangerous
A dark-metal chamber of cages and restraint devices arranged around a dagger-lined magic circle and a copper brazier.
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Visited
A gilded upper chamber glowing with gold and filled with rare paintings, treasure chests, gems, and spell scrolls.
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Visited
Room
Conjuration Room
An immense chamber within Castle Avernus dominated by a cracked cylinder and saturated with conjuration magic.
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Visited
Room
Library of Names
A vast Castle Avernus archive of thin, unmarked personal records arranged around an enormous central name index.
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Dangerous
Region
Forest of Shadows
An ancient, dark woodland crossed by the Ascent and lying below the approach to Castle Avernus.
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Traveled
Road or route
Hook Road
The road the party followed east from Rivalis toward the Final Audit and the Ascent.
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Known, not visited
Settlement
Il Aluk
A “dead city” mentioned by Black Lily and Lady Embermere.
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Visited
Settlement
Martira Bay
A sprawling coastal city and busy port beneath a central black tower. Guild wealth and Kargatane authority shape its districts.
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Dangerous
Site
Black Lily's Manor
A well-appointed residence in Martira Bay's affluent East District where Black Lily prepared the expedition to Castle Avernus.
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Known
Site
Cosmopolis Club
An upscale establishment in Martira Bay where Aldo believes the party can find someone knowledgeable about vampires.
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Mentioned
Site
Drowned Rat
An inn near Martira Bay's northern warehouse district that Black Lily recommended as one possible refuge.
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Open
Site
Faith's Library
A public library in southern Martira Bay containing modern biographical material and obscure histories of Darkon's ravens.
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Open
Site
Gilded Thorn
A rowdy Martira Bay inn that imitates upper-class elegance without achieving it.
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Open
Site
Last Breath Inn
An inn in southern Martira Bay near Faith's Library, recommended by Black Lily as a place for the party to wait.
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Abandoned or cleared
Site
Pale Lantern
A Kargatane lounge and meeting hall in Martira Bay's western quarter near the government palace.
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Dangerous
Site
Rat House
A Martira Bay building where the party previously saw rats entering in a line and later fought Boneless and a merged rat-swarm creature outside.
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Known
Settlement
Mayvin
A settlement famed for gnomish invention and the Patent Hall.
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Mentioned
Settlement
Nartok
A Darkonian settlement toward which Aldo intends to flee as Rivalis collapses.
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Fled
Settlement
Neblus
An old, predominantly elven city in Darkon where mausoleum-like buildings rise above streets paved with the graves of its dead.
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Open
Site
Dreamsong Inn
A large, functional inn in Neblus, kept by the elf Drelm.
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Active
The grand, fortified church of the Eternal Order in Neblus.
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Mentioned
Settlement
Nevuchar Springs
A Darkonian settlement that Rage associated with good cheese and that Duskren Kalvar described as the center of Darcalus Rex's return.
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Mentioned
Region
Redleaf Lake
A lake feeding the river crossed by the Ascent.
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Shroud-overrun
Settlement
Rivalis
Rivalis is a bright, picturesque lakeside town in Darkon whose flower gardens and bustling markets conceal a growing tangle of supernatural dangers.
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Lost to the Shroud
Site
Coachman's Rest
A modest, multistory wooden inn in Rivalis operated by Ewing Watergleen. All three party members arrived here independently on the night before they met.
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Partially explored
Site
Crystal Gardens
The Crystal Gardens are a vast glass-domed garden complex on the shore of Rivalis's lake and the town's most prominent building.
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Active
A chapel of the Eternal Order that maintains or magically accesses records of the living and the dead.
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Active
Site
Rivalis City Hall
A civic building on Rivalis's central square that contains the office of Chief Constable Von Anbach.
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Lost to the Shroud
Site
Traveler's End
A less reputable inn in Rivalis where Plute spent the night when he could not stay at the Coachman's Rest.
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Mentioned
Settlement
Tempe Falls
A distant city beyond Mayvin where dwarves and gnomes carved their homes into rock around great waterfalls.
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Traveled
Road or route
The Ascent
An unfinished eastern road intended to reach the distant settlement of Tempe Falls.
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Open
Site
The Final Audit
An old, well-established roadside inn marked by a finely worked wooden sign.
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Active
A large, luxurious creamery south of Rivalis that produces the locally famous Screaming Cheese. Its resort-like hospitality conceals diseased cattle and a mysterious living mold.
Domain of Dread Har'Akir Ooru's desert homeland and the domain ruled by the god-king Ankhtepot. The River Dancer briefly passed through its shallow sea before Ooru returned home. 1 record
Domain of Dread Lamordia A frozen, bleak Domain of Dread described in Rivalis as a place where the dead are made into life rather than raised as undead. 1 record
Domain of Dread Richten House A beautiful estate hidden beyond the Shroud inside its own small, mist-bound domain. Investigation within established that it was the home of Dr. Rudolph van Richten, whose armory, laboratory, and research remain inside. 1 record
Between domains The Mists Places and vessels encountered while traveling between the Domains of Dread. 1 record
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Departed
Vessel
River Dancer
A gambling and entertainment ship commanded by Captain Snowmane, last seen departing Barovia into the Mists.
Location unknown Beyond the map Places known to the party by name, but not yet fixed to a domain or region. 1 record
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Mentioned
Settlement
Dumandu
Lafing and Fling's home port, remembered as a place of revelry and dancing.
Domain of Dread Klorr A domain described by Two Hundred Summers as a prison of time, with thirteen worlds orbiting an inner eye and a watchmaker compelled to perform hourly rituals. 1 record
Browse every location A–ZA compact fallback when you already know the name. 68
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Amber Temple BaroviaKnown, not visited
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Barovia Domain of DreadCurrent
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Black Lily's Manor Darkon › Martira BayDangerous
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Blinsky's Toys Barovia › VallakiCurrent
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Blue Water Inn Barovia › VallakiActive
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Brautslava Institute DarkonKnown
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Castle Avernus DarkonVisited
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Castle Avernus Beast Prison Darkon › Castle AvernusDangerous
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Castle Avernus Bone Chambers Darkon › Castle AvernusDangerous
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Castle Avernus Crypts Darkon › Castle AvernusPartially explored
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Castle Avernus Dinner Chamber Darkon › Castle AvernusVisited
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Castle Avernus Elemental Laboratory Darkon › Castle AvernusCleared
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Castle Avernus Hidden Library Darkon › Castle AvernusVisited
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Castle Avernus Lower Laboratory Darkon › Castle AvernusVisited
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Castle Avernus Menagerie Darkon › Castle AvernusVisited
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Castle Avernus Slaughterhouse Darkon › Castle AvernusCleared
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Castle Avernus Throne Room Darkon › Castle AvernusVisited
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Castle Avernus Torture Chamber Darkon › Castle AvernusDangerous
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Castle Avernus Treasury Darkon › Castle AvernusVisited
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Coachman's Rest Darkon › RivalisLost to the Shroud
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Conjuration Room Darkon › Castle AvernusVisited
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Cosmopolis Club Darkon › Martira BayKnown
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Crystal Gardens Darkon › RivalisPartially explored
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Darkon Domain of DreadDeparted
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Dreamsong Inn Darkon › NeblusOpen
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Drowned Rat Darkon › Martira BayMentioned
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Dumandu Beyond the mapMentioned
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Eternal Order Chapel in Rivalis Darkon › RivalisActive
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Faith's Library Darkon › Martira BayOpen
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Forest of Shadows DarkonDangerous
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Gilded Thorn Darkon › Martira BayOpen
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Har'Akir Domain of DreadBriefly visited
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Hook Road DarkonTraveled
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Il Aluk DarkonKnown, not visited
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Klorr Domain of DreadKnown, not visited
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Krezk BaroviaKnown, not visited
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Lady Watcher's House Barovia › VallakiDangerous
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Lamordia Domain of DreadBriefly visited
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Last Breath Inn Darkon › Martira BayOpen
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Library of Names Darkon › Castle AvernusVisited
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Martira Bay DarkonVisited
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Mayvin DarkonKnown
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Mordenkainen's Mansion Barovia › Svalich WoodsRefuge
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Nartok DarkonMentioned
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Neblus DarkonFled
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Nevuchar Springs DarkonMentioned
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Pale Lantern Darkon › Martira BayAbandoned or cleared
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Rat House Darkon › Martira BayDangerous
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Redleaf Lake DarkonMentioned
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Richten House Domain of DreadRefuge
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Rictavio's Carnival Wagon Barovia › Vallaki › Vallaki StockyardsEntered
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Rivalis DarkonShroud-overrun
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Rivalis City Hall Darkon › RivalisActive
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River Dancer The MistsDeparted
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Shrine of the Spirits Darkon › NeblusActive
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St. Andral's Church Barovia › VallakiRefuge
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Svalich Woods BaroviaVisited
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Tempe Falls DarkonMentioned
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The Ascent DarkonTraveled
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The Coffinmaker's Shop Barovia › VallakiVisited
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The Final Audit DarkonOpen
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Traveler's End Darkon › RivalisLost to the Shroud
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Two Brothers Creamery DarkonActive
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Vallaki BaroviaCurrent
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Vallaki Stockyards Barovia › VallakiVisited
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Vistani Camp Near Vallaki BaroviaKnown, not visited
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Wizard of Wines BaroviaMentioned
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Yester Hill BaroviaMentioned