Martira Bay

At a glance

A sprawling coastal city and busy port beneath a central black tower. Guild wealth and Kargatane authority shape its districts.

Known facts

  • Aldo suggested asking about vampires at an upscale establishment called the Cosmopolis Club.
  • The woman who attacked Rage invited him to join her and “learn his place in Martira Bay.”
  • Garen Faulk said that vampires openly rule the city.
  • The party emerged through the Mists into the northern warehouse district, where the Weavers’ Guild holds influence.
  • Most residents appeared human, with halflings and members of many other peoples mixed through the crowds.
  • The eastern guild district appeared wealthy, while a government palace and well occupy a central square.
  • A crowd gathered around the well with apparent reverence.
  • Kargatane patrols move openly through the streets, and no Eternal Order church was obvious.
  • Rats travel along unnaturally straight routes through the city.
  • Darian Corvrick, a vampiric Kargat member, presided over a blood rite at the Pale Lantern.
  • Three ratlike creatures later attacked the party with coordination and ferocity beyond mundane animals; one was captured alive.
  • The attackers were confirmed as wererats serving Alcio “Baron” Metus, the head of the Kargat and ruler of Martira Bay.
  • The wererats use the rat-connected house as a gang hideout and recognize at least an outer and second Kargatane circle.
  • Residents have begun reporting foul smells from festering houses.
  • At least one werebat moves openly enough to heckle street performers before escaping in giant-bat form.
  • Kargat headquarters or tunnels may lie beneath the city, according to a conversation overheard at the Gilded Thorn.
  • Irik Zal’honan said a contact called Snowmane can be found near the city’s Mist-bound edges and may provide sea passage to Barovia.
  • The party returned through the early Mists with an Azalin-faced coin and emerged at the north end of the city.
  • The city was bustling by day, but paired guard patrols were more common than on the party’s earlier visit.
  • At night, the streets became sparse as residents avoided going out. Rats moved through them in groups of three.
  • Guards are hunting someone called Jack after killings in which victims’ legs were taken.
  • The River Dancer, a gambling and entertainment ship captained by Snowmane, is docked here.
  • A curfew patrol attempted to apprehend the party after dusk.
  • The Rat House has become a dangerous lead in the leg-taking killings: Boneless, chanting, and a merged rat-swarm creature emerged there.

History with the party

  • Session 1: Mentioned by Aldo and by Rage’s attacker; not yet visited.
  • Session 3: Garen Faulk confirmed that vampires rule there.
  • Session 8: The party arrived with Black Lily, investigated the rats, researched at Faith’s Library, and prepared to meet a Kargatane master at the Pale Lantern.
  • Session 9: The party met Vidic and Darian, attended the Pale Lantern’s blood rite, attempted to burn the lounge, and survived an alley ambush by three ratlike attackers.
  • Session 10: The party exposed the attackers as wererats serving Baron Metus, returned aboard the Dominance, found the Pale Lantern abandoned, encountered a werebat, and accepted the Castle Avernus expedition at Black Lily’s manor.
  • Session 11: The party purchased explosives, stayed at the Gilded Thorn, and departed by coach before Vermoth betrayed them beyond the city.
  • Session 14: Irik identified the area near Martira Bay as the place to seek Snowmane and passage through the Mists by sea.
  • Session 19: The party returned from Castle Avernus through the Mists and emerged on the north end of Martira Bay.
  • Session 20: The party revived Fling, killed Black Lily, learned of the leg-taking murders, and boarded the River Dancer to meet Captain Snowmane.
  • Session 21: Snowmane agreed to take the party to Barovia, Siv found a drainage route under the Cosmopolis Club, and an investigation at the Rat House ended in a fight and a rooftop escape from guards.

Current status

The party is hiding on rooftops after a Rat House fight drew the guard response. The River Dancer remains docked while Snowmane prepares to take the group toward Barovia.

Known locations and districts